The River

In The Flame in the Flood The River is the central character of the game. It is the road that sweeps you ahead of the coming storm. It is a place of rest and calm when it slows and of frantic action and danger when you hit the rapids.

River Tech
The Flame in the Flood might not look like your typical roguelike, but it does have one important aspect in common with that genre -- the use of procedural generation algorithms to pseudo-randomly create the world as you move through it. Why “pseudo” random? Because driving the randomness are a set of rules for making rivers that are fun and challenging to navigate, and provide for the many interesting choices you, the player, will face: risk the rapids to get ahead of the coming rain? Hit the store on the eastern bank or the gas station on the western? If I miss that gas station, when will the next one be?

Regions
The River is divided into Regions. Each Region has its own mix of Locations.
 * Bait Shops, Camps, Churches, Marinas, and Wilderness can be found in almost any Region, but become increasingly rare.


 * Deep Country - Farms, Camps, and a lot of wilderness (only region with Farmsteads)
 * Small Town - Plenty of shops to loot (Filling Station, Hardware Store, Liquor Store)
 * Industrial Zone - Mostly Filling Stations and Hardware Stores, food is scarce
 * Desolate Wasteland - Almost all wilderness, bear dens on almost every island
 * The Gulf - Nowhere to stop.