Scout

In The Flame in the Flood you play as Scout a Character and a lone wanderer schooled in the art of wilderness survival. She's seen a bit of everything as she's come of age, and knows how to deal with the challenges of staying alive in a land that isn't interested in helping.

Health
Hunger - Hungry at 50, Very Hungry at 25, Starvation at 0 Thirst - Thirsty at 50, Very Thirsty at 25, Dehydration at 0 Body Temp - Hypothermia at 0 Rest - Exhausted at 0
 * Eat food or plants to replenish
 * Drink Clean Water from a Jar, a Water Pump, or a Well
 * You can collect Clean Water in a Jar when it's raining
 * Warm up by sleeping in a Shelter or by a Campfire
 * Body Temperature drops when the Clothes Rating is higher than the current temperature
 * Each piece of clothing has a certain amount of Cold Protection
 * The starting clothes have a Cold Protection of +2 (+10 total for all 5 pieces)
 * Insulated Clothing has a Cold Protection of +4 (+20 total)
 * Rabbit Hide clothing has a Cold Protection of 8 (+40 total)
 * Boar Hide Clothing has a Cold Protection of +10 (+50 total)
 * Wolf Hide Clothing has a Cold Protection of +14 (+70 total)
 * Bear Hide Clothing has a Cold Protection of 18 (+90 total)
 * Elder Wolf Clothing has a Cold Protection of 20 (only one piece, Elder Wolf Jacket+Bear set gives +92 total)
 * Sleep in a Shelter or by a Campfire
 * Collapse when Exhausted

Inventory
Scout starts with 12 inventory spaces

Each crafted Pouch adds 4 spaces

Scout can access Aesop's 6 inventory spaces at any time Scout can access the inventory spaces on the Raft while standing on the dock
 * Whatever is in Aesop's inventory carries over to the next game
 * Keep crafting items like Flint, Saplings, and Rags on Aesop so you can quickly build the basic tools at the start of the next game